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Lugh Crow-Slave
3959
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Posted - 2017.05.23 17:44:04 -
[1] - Quote
not to mention has 0 understanding of the mechanic.
trust me snowflake this is no way to get large fleets anyplace
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3959
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Posted - 2017.05.23 19:24:30 -
[2] - Quote
1 to get to any specific location you are lucky to only spend a couple of hours rolling nothing instant about that
2 you are limited in the mass of the fleet you can bring even more so if you also plan to go back the way you came
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3960
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Posted - 2017.05.23 19:38:03 -
[3] - Quote
first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most small ones were unable to use anything bigger than a BB without a large risk of being dropped on by slowcats.
second this is a mechanic that counters the overwhelming security of blue space and intel CH. and is working as intended
you want to rat or mine in capitals do so with a response fleet waiting or be ready to lose it
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3961
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Posted - 2017.05.23 20:16:29 -
[4] - Quote
Kassimila wrote:Lugh Crow-Slave wrote:first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most small ones were unable to use anything bigger than a BB without a large risk of being dropped on by slowcats.
second this is a mechanic that counters the overwhelming security of blue space and intel CH. and is working as intended
you want to rat or mine in capitals do so with a response fleet waiting or be ready to lose it PVE is also content for some. That being said so let me get this straight. Capital Jumps were nerfed because you might get dropped on by a big fleet, but we can't nerf wormholes because you might get dropped on by a big fleet? You're pretty much making my argument for me. This is a mechanic with no counter play. This can be easily fixed by doing the following. Add a 5 minute delay to the WH appearing in space. During that 5 minute delay a 'disturbance' appears in both systems, that shows up on your ship scanner. This would give both systems some sort of warning to the WH appearing. Instead of the current mechanic of SUPRISE yer boned.
you do realize that wh used to spawn on both sides the second some one warped to the WH right? this was changed INTENTIONALLY to make it so they did not spawn until some one jumped through in order to ensure risk averse players didn't just run and hide with the advanced warning.
a capital fleet being able to freely chose a target to drop on from anyplace in new eaden is not the same as a fleet finding a target of opportunity in a random location. besides you are not going to get 140 tengues just BOOM on top of you like you do with a cyno. even if for some reason that group jumps w/o any form of scouting for whatever reason you still get the local spike in advance. so once again unless you are using UNSUPPORTED capitals your fine and you can react and counter
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3963
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Posted - 2017.05.23 22:32:36 -
[5] - Quote
Kassimila wrote:Lugh Crow-Slave wrote:Kassimila wrote:Lugh Crow-Slave wrote:first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most small ones were unable to use anything bigger than a BB without a large risk of being dropped on by slowcats.
second this is a mechanic that counters the overwhelming security of blue space and intel CH. and is working as intended
you want to rat or mine in capitals do so with a response fleet waiting or be ready to lose it PVE is also content for some. That being said so let me get this straight. Capital Jumps were nerfed because you might get dropped on by a big fleet, but we can't nerf wormholes because you might get dropped on by a big fleet? You're pretty much making my argument for me. This is a mechanic with no counter play. This can be easily fixed by doing the following. Add a 5 minute delay to the WH appearing in space. During that 5 minute delay a 'disturbance' appears in both systems, that shows up on your ship scanner. This would give both systems some sort of warning to the WH appearing. Instead of the current mechanic of SUPRISE yer boned. you do realize that wh used to spawn on both sides the second some one warped to the WH right? this was changed INTENTIONALLY to make it so they did not spawn until some one jumped through in order to ensure risk averse players didn't just run and hide with the advanced warning. a capital fleet being able to freely chose a target to drop on from anyplace in new eaden is not the same as a fleet finding a target of opportunity in a random location. besides you are not going to get 140 tengues just BOOM on top of you like you do with a cyno. even if for some reason that group jumps w/o any form of scouting for whatever reason you still get the local spike in advance. so once again unless you are using UNSUPPORTED capitals your fine and you can react and counter Few things: That change was not made for that reason. That change was made to allow WH corps to roll away holes and actually lock there systems down for PVE activity. Which is EXACTLY what it is used for. Secondly Cyno Jamming system upgrades are available to prevent cyno deployment on you. Lastly: Yes they will probably send in a few scout dictors. That being said if you're sieged in an asteroid anom, or ratting in a sanctum unaligned (yes your fault). They can get to you long before you could dream of warping out.
That mechanic has nothing to do with securing a system it makes it less secure
Those don't make you safe from cynos
If you are sieged you have support or you're an idiot. If you're not aligned you're an idiot. Eve punishes stupid
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3963
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Posted - 2017.05.23 22:35:54 -
[6] - Quote
Kassimila wrote:Danika Princip wrote:
HI.
You're really bad at carrier ratting. Is it really hat hard to 1) fit a cyno and 2) be in range of your staging system?
Dotlan tells me most of Tenal is in range if you start in the middle, where your highest jumps are incidentally, so you have no-one to blame but yourself if you're ratting out of range of help.
I am? Funny....1 single carrier loss on my killboard, and it wasn't ratting. Did you just feel like spewing out random garbage? Also, didn't goons lose like 26 rorqs in one go, within jump range of their staging system? Perhaps those of us in glass houses should not throw rocks.
If it's so safe that you gaffe never even lost on then clearly these op fleet dropping fleets aren't actually all that much of a problem are they?
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3964
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Posted - 2017.05.24 03:28:36 -
[7] - Quote
Alright the reason that the rorq can mine so much in the siege is because it's expected to have a support fleet ready to respond during its invuln. The reason so many are lost is because null is so safe it's worth the risk mining in them without a support fleet. For the most part they pay themselfs off before they are popped
But in NO situation should a capital be expected to operate safely without support doesn't matter if it's a military or civilian capital.
If they were so vulnerable as you would like is to believe they would not be being used at all and they certainly
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3966
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Posted - 2017.05.24 10:25:13 -
[8] - Quote
Kassimila wrote:Lugh Crow-Slave wrote:Alright the reason that the rorq can mine so much in the siege is because it's expected to have a support fleet ready to respond during its invuln. The reason so many are lost is because null is so safe it's worth the risk mining in them without a support fleet. For the most part they pay themselfs off before they are popped
But in NO situation should a capital be expected to operate safely without support doesn't matter if it's a military or civilian capital.
If they were so vulnerable as you would like is to believe they would not be being used at all and they certainly They don't though, that's part of the problem. Post nerf rorqs make about 200mil an hour, for a 8-10 billion isk investment. That is 40 hours of mining just to pay for the ship. The risk vs reward is way off.
Are you counting the extra income from the fleet it's boosting? Because again please remember they ate nor intended as solo ships
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3966
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Posted - 2017.05.24 10:26:48 -
[9] - Quote
Wander Prian wrote:Kassimila wrote:Rhaegon Aesir wrote:
For someone who has spent years in the game, that is an exceedingly small amount of time spent in wormhole space. I'm the opposite of you; I've spent a good 90% of my time in wormholes, but I did spend a few months in a nullsec alliance as well. By your logic, this qualifies me to make suggestions for changing nullsec, so here is one suggestion that I have, how about we completely remove Local chat from the game?
See, its easy to make suggestions if you have no understanding of how they effect other people around you.
I'm actually for some sort of delayed local in null/low sec. I'd love to see more pilots forced to use the probe/dscan interface. I also see that you're neglecting the fact that you have entire wormhole chains full of people to hunt. I never found WH space to be lacking in content. So my question to you is, shouldn't good play be rewarded? Shouldn't the player watching intel/local/dscan be rewarded for their proper play? To that end, even if a player has their scanner open they won't see a wormhole until it's too late. Which is the entire point of my original post. There needs to be some sort of warning to the player that a wormhole is about to appear, the only way to do that is to introduce a delay. No, wormholes do not need to warn about opening. It is enough that it pops up in the scanner without having to have probes out. If you feel it's too dangerous to mine in a Rorqual, because of the miniscule chance that a wormhole-corporation will drop on you, you really need to get out of null... Wormholers have been hunting in nullsec for years and now it's suddenly a problem because of a 5 minute timer? Do you know what the chances are for you getting dropped through a wormhole that has been rolled for the exact purpose of finding a Rorqual to kill? Most of the time it's just "oh look, a nullsec. Let's see if we can get any content from here" You are completely ignoring the fact that rolling wormholes is random. You may end up spending 5-30 minutes in rolling your static looking for the type of content you want. It's not anywhere near the same as what caused jump fatique to be added.
Man i would be happy to only spend 30 minutes finding a good null.
BLOPS Hauler
The 16.8km Bubble
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Lugh Crow-Slave
3974
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Posted - 2017.05.26 05:21:24 -
[10] - Quote
Paige Booker wrote:Wait so we want to nerf players getting content? Please, tell me how much fun I get to have sitting and waiting 5 min every time I have no content from my dead end static.
that is five minutes on top of the time it takes you to roll and scan down the new one.
BLOPS Hauler
The 16.8km Bubble
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